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    Theme Tournament IV: Normal YGO is boring

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    Theme Tournament IV: Normal YGO is boring

    Post by Guest on Sun May 31, 2015 2:16 pm

    So we're going to be using CUSTOM CARDS!

    Anyhow this will take place on Sunday the 7th at 8est/5pst. Post here saying you wish to sign up. You must be around during the time in the chatbox otherwise you will get DQ'd.

    How this will work:

    Make your cards on this http://www.yugiohcardmaker.net/
    Remember to save them.

    then use this browser game (no download)
    www.duelportal.us/

    Register your account,
    then go on <Submit>
    here you can copy and paste your cards onto the site!
    then go onto deck editor and you can find your cards along side real cards and make your own custom deck!

    You must post what your cards do beforehand on this thread in a single post.

    Decks will be locked.
    These will be 2/3 matches.
    Single Elimination.



    Application:
    Code:
    RRA Name:
    DN Name:
    Custom Archetype Idea:


    Last edited by Dazo on Sun May 31, 2015 8:25 pm; edited 2 times in total
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    SQUIBBOO

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    Re: Theme Tournament IV: Normal YGO is boring

    Post by SQUIBBOO on Sun May 31, 2015 2:21 pm

    Would like to point out you need the Microsoft Silverlight plugin installed for your browser.


    For Google Chrome users, you won't be able to use the site without this workaround:
    1) Navigate to: chrome://flags
    2) Look for the option which says: "Enable NPAPI Mac, Windows
    Enables the use of NPAPI plugins. This flag will be removed in Chrome 45, along with NPAPI support. See g.co/npapi #enable-npapi"
    3) Enable it and restart Chrome
    4) Silverlight now works in chrome

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    ~Wizard~

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    Re: Theme Tournament IV: Normal YGO is boring

    Post by ~Wizard~ on Sun May 31, 2015 8:32 pm

    I will join

    Guest
    Guest

    Re: Theme Tournament IV: Normal YGO is boring

    Post by Guest on Sun May 31, 2015 9:11 pm

    @~Wizard~ wrote:I will join

    not a valid application, try again.
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    Sir. Lancelot

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    Re: Theme Tournament IV: Normal YGO is boring

    Post by Sir. Lancelot on Mon Jun 01, 2015 8:19 am

    RRA Name: Sir. Lancelot
    DN Name: Sir. Lancelot
    Custom Archetype Idea:
    'Monsters':

    'BattleWarrior - Augustus':


    This card can only be a Synchro Material Monster for a "BattleWarrior" Synchro Monster. There can only be one face-up "BattleWarrior - Augustus" on your side of the field. Once per turn, During your End Phase: You can add one "BattleGear" card to your hand.
    'BattleWarrior - Cassius':


    This card can only be a Synchro Material Monster for a "BattleWarrior" Synchro Monster. When a "BattleWarrior" monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, During your End Phase: If you have discarded a "BattleGear" monster this turn, add 1 "Battal" Spell/Trap card to your hand.

    'BattleWarrior - Felix':


    This card can only be a Synchro Material Monster for a "BattleWarrior" Synchro Monster. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "BattleWarrior" monster from your Graveyard, except "BattleWarrior - Felix". If this card is destroyed and sent to the graveyard, discard 1 random card from your opponents hand, then draw 1 card.
    'BattleGear - Helmet':


    Once per turn, you can: Equip, OR: Unequip this card, from a face-up "BattleWarrior" Monster. While equipped by this effect, the equipped monster cannot be destroyed by battle.
    You can only use 1 of the following effects of "BattleGear - Helmet" per turn, and only once that turn.
    ● While this card is in your hand, you can: Target 1 face-up "BattleWarrior" monster you control; equip this card to that target.
    ● During the End Phase, if this card was sent from the field to the Graveyard this turn: You can add 1 "BattleGear" monster from your Deck to your hand, except "BattleGear - Helmet".
    'BattleGear - Chestplate':


    Once per turn, you can: Equip, OR: Unequip this card, from a face-up "BattleWarrior" Monster. While equipped by this effect, Once per turn, the equipped monster cannot be destroyed by card effects.
    You can only use 1 of the following effects of "BattleGear - Chestplate" per turn, and only once that turn.
    ● While this card is in your hand, you can: Target 1 face-up "BattleWarrior" monster you control; equip this card to that target.
    ● During the End Phase, if this card was sent from the field to the Graveyard this turn: You can add 1 "BattleGear" monster from your Deck to your hand, except "BattleGear - Chestplate".
    'BattleGear - Gauntlets':


    Once per turn, you can: Equip, OR: Unequip this card, from a face-up "BattleWarrior" Monster. While equipped by this effect, the equipped monster cannot be targetted by card effects.
    You can only use 1 of the following effects of "BattleGear - Gauntlets" per turn, and only once that turn.
    ● While this card is in your hand, you can: Target 1 face-up "BattleWarrior" monster you control; equip this card to that target.
    ● During the End Phase, if this card was sent from the field to the Graveyard this turn: You can add 1 "BattleGear" monster from your Deck to your hand, except "BattleGear - Gauntlets".
    'BattleGear - Greaves':


    Once per turn, you can: Equip, OR: Unequip this card, from a face-up "BattleWarrior" Monster. While equipped by this effect, Once per turn: You can gain 500 LP.
    You can only use 1 of the following effects of "BattleGear - Greaves" per turn, and only once that turn.
    ● While this card is in your hand, you can: Target 1 face-up "BattleWarrior" monster you control; equip this card to that target.
    ● During the End Phase, if this card was sent from the field to the Graveyard this turn: You can add 1 "BattleGear" monster from your Deck to your hand, except "BattleGear - Greaves".
    'BattleGear - Shield':

    Once per turn, you can: Equip, OR: Unequip this card, from a face-up "BattleWarrior" Monster. While equipped by this effect, the equipped monster gains 1000 DEF.
    You can only use 1 of the following effects of "BattleGear - Shield" per turn, and only once that turn.
    ● While this card is in your hand, you can: Target 1 face-up "BattleWarrior" monster you control; equip this card to that target.
    ● During the End Phase, if this card was sent from the field to the Graveyard this turn: You can add 1 "BattleGear" monster from your Deck to your hand, except "BattleGear - Shield".
    'BattleGear - Sword':

    Once per turn, you can: Equip, OR: Unequip this card, from a face-up "BattleWarrior" Monster. While equipped by this effect, the equipped monster gains 1000 ATK.
    You can only use 1 of the following effects of "BattleGear - Sword" per turn, and only once that turn.
    ● While this card is in your hand, you can: Target 1 face-up "BattleWarrior" monster you control; equip this card to that target.
    ● During the End Phase, if this card was sent from the field to the Graveyard this turn: You can add 1 "BattleGear" monster from your Deck to your hand, except "BattleGear - Sword".
    'Spells':

    'Battalignition':

    Send 2 face-up "BattleGear" monsters you control to the Graveyard, then target up to 2 cards on the field; destroy those targets.
    'Battalinitiation':

    If your opponent controls a monster and you control no monsters: Target 1 "BattleWarrior" Tuner monster in your Graveyard and 1 "BattleGear" in your graveyard; Special Summon both targets. They cannot be used as Synchro Material monsters for a Synchro Summon, except for the Synchro Summon of a "BattleWarrior" monster.
    'Battalrevival':

    Return 3 different "Battle" Monsters from your graveyard to your deck, draw 2 cards. You cannot conduct your battle phase the turn you activate this effect
    'Synchros':

    'Enhanced BattleWarrior - Katogear':

    1 "BattleWarrior" Tuner + 1 or more "BattleGear" non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 "BattleGear" monster in your Graveyard; equip that target to this card.
    Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed, it is not destroyed.
    'Enhanced BattleWarrior - Cyprogear':

    1 "BattleWarrior" Tuner + 1 or more "BattleGear" non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 "BattleGear" monster in your Graveyard; equip that target to this card.
    When this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster.
    'Enhanced BattleWarrior - Altogear':

    1 "BattleWarrior" Tuner + 1 or more "BattleGear" non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 "BattleGear" monster in your Graveyard; equip that target to this card.
    Once per turn: You can discard 1 card, target 1 monster your opponent controls; banish it.
    'Enhanced BattleWarrior - Trycogear':

    1 "BattleWarrior" Tuner + 1 or more "BattleGear" non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 "BattleGear" monster in your Graveyard; equip that target to this card.
    If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Special Summon monsters during their next turn.
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    Alexis Rhodes

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    Age : 20
    Location : England

    Re: Theme Tournament IV: Normal YGO is boring

    Post by Alexis Rhodes on Mon Jun 01, 2015 8:38 am

    RRA Name: Alexis Rhodes
    DN Name: (GX) Alexis Rhodes.
    Custom Archetype Idea:
    'Monsters':

    'Voyant Angel':

    During your Draw Phase: If you draw this card while you have 3 banished "Voyant" monsters. You can Special Summon this card. When this card is Special Summoned: You can add 1 "Voyant" card from your Deck to your hand. You must have 3 banished "Voyant" monsters to activate and resolve this effect. This card is banished instead of being sent to the graveyard.
    'Voyant Father':

    When this card is Summoned: You can banish up to 3 "Voyant" monsters from your deck. You can return up to 3 banished "Voyant" monsters to the deck; Special Summon 1 banished "Voyant" monster. This card is banished instead of being sent to the graveyard. You can only use each effect of "Voyant Father" once per turn.
    'Voyant Medium':

    During the End Phase, if this card is banished because it was sent there this turn: You can add 1 "Voyant" monster from your Deck to your hand. This card is banished instead of being sent to the graveyard. You can only use the effect of "Voyant Medium" once per turn.
    'Voyant Beast':

    If there are 3 banished "Voyant" cards: Special Summon this banished card. This card is banished instead of being sent to the graveyard. An Xyz Monster that was Summoned using only this card and other "Voyant" monsters as Xyz Material gains this effect.
    ● When it is Xyz Summoned: Draw 2 cards. You can only use each effect of "Voyant Beast" once per turn.
    'Voyant Clone':

    Return this banished card to the deck: Special Summon 1 "Voyant" monster from your hand. This card is banished instead of being sent to the graveyard. You can only use the effect of "Voyant Clone" once per turn.
    'Spells/Traps':
    'Voyant Controller':

    Once per turn, you can banish 1 "Voyant" monster from your deck. If there are 5 banished "Voyant" monsters. You can send this card to the Graveyard to select 2 banished "Voyant" monsters and Special Summon them.
    'Voyant Contract':

    During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Psychic-Type monsters with 500 DEF banished this turn.
    'Voyant Stress':

    Return up to 3 banished "Voyant" monster(s) to the deck; Destroy an equal amount of cards on the field. You must control a face-up "Voyant" monster to activate and resolve this effect.
    'Voyant Ghoul':

    When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up "Voyant" monster and have 3 banished "Voyant" monsters: Negate the activation, and if you do, destroy that card.
    'Xyz':

    'Voyant Devil':

    2 Level 4 "Voyant" monsters
    You can detatch 1 Xyz Material; Banish 1 "Voyant" monster from your deck. When this card inflicts battle damage to your opponent: Choose 1 "Voyant" monster from your Deck and place it on top of your Deck. When this card is destroyed, Return it to the Extra Deck.
    'Voyant Gates to The Overworld':

    3 Level 4 "Voyant" monsters
    Once per turn you can detatch 1 Xyz Material then Special Summon up to 3 banished "Voyant" monsters; Until the end of this turn, this card gains 500 ATK for each card Special Summoned this way. When this card is destroyed, Return it to the Extra Deck.
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    duckymomo101

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    Join date : 2015-02-15
    Age : 22
    Location : either Atlanta, Puerto Rico, or somewhere by Florida

    Re: Theme Tournament IV: Normal YGO is boring

    Post by duckymomo101 on Mon Jun 01, 2015 1:45 pm

    RRA Name: The Annoying One
    DN Name: duckymomo222/{chosen}momo
    Custom Archetype Idea: Annoying One

    Monsters:
    manju:
    Columbus:
    Da Vinci:
    yubeyx:
    Ludwig:
    momo:


    Spells:
    Ecole De Zone:
    Song:
    Spell:
    Gift Card:
    speech:

    Trap:
    trap:

    Extra Deck:
    Sting:
    kirito:
    Igneel:


    posting the rest soon just really lazy" />
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    duckymomo101

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    Join date : 2015-02-15
    Age : 22
    Location : either Atlanta, Puerto Rico, or somewhere by Florida

    Re: Theme Tournament IV: Normal YGO is boring

    Post by duckymomo101 on Mon Jun 01, 2015 3:28 pm

    K i'm finished posting the rest now
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    Drace
    Admin

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    Location : Anchorage alaska

    Re: Theme Tournament IV: Normal YGO is boring

    Post by Drace on Mon Jun 01, 2015 4:43 pm

    My drace archetype can't rekt D: *runs away crying*
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    ~Wizard~

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    Join date : 2015-03-15
    Age : 19
    Location : Dueling Network

    Re: Theme Tournament IV: Normal YGO is boring

    Post by ~Wizard~ on Mon Jun 01, 2015 6:35 pm

    RRA Name: ~Wizard~
    DN Name: Mason Moon
    Custom Archetype Idea: Hellion

    Really hope this works lol

    Monsters:







    Spells:


    Traps:


    Xyz Monsters:

    The author of this message was banned from the forum - See the message

    Guest
    Guest

    Re: Theme Tournament IV: Normal YGO is boring

    Post by Guest on Mon Jun 01, 2015 8:28 pm

    @StressGx wrote:RRA Name: StressGx
    DN Name: StressGx
    Custom Archetype Idea: I'm stuck between 2, so i'll post both then you can pick bote

    Wait why do I care again to pick for you?
    The author of this message was banned from the forum - See the message

    Guest
    Guest

    Re: Theme Tournament IV: Normal YGO is boring

    Post by Guest on Sat Jun 06, 2015 3:09 pm

    Anyhow this starts tomarrow. You better be in the CB by 5pst/8est otherwise you don't get to be in it.
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    kingofblades

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    Re: Theme Tournament IV: Normal YGO is boring

    Post by kingofblades on Sat Jun 06, 2015 6:47 pm

    RRA Name:Kingofblades
    DN Name:Bladecharge
    Custom Archetype Idea:Legendary family
    Oh ya by the way Chriss can't attack your opponent directly. just o clear things up.

    Fussions:






    effect monsters:











    Spells:






    trap:
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    kingofblades

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    Re: Theme Tournament IV: Normal YGO is boring

    Post by kingofblades on Sun Jun 07, 2015 4:11 pm

    By the way which chat box

    Guest
    Guest

    Re: Theme Tournament IV: Normal YGO is boring

    Post by Guest on Sun Jun 07, 2015 9:15 pm

    I totally forgot about this lol. I'll host it tomarrow at 5pst

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    Re: Theme Tournament IV: Normal YGO is boring

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