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duckymomo101
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Alexis Rhodes
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    My Teacher Application Lesson, Alexis Rhodes

    Alexis Rhodes
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    Post by Alexis Rhodes Sat May 02, 2015 6:38 pm

    Mermail + Atlanteans
    How to play them


    "Atlantean", is an archetype of WATER Sea Serpent-Type monsters. They were first introduced in Phantom Darkness, with "Atlantean Pikeman". They later gained more members in Return of the Duelist, Realm of the Sea Emperor Structure Deck, which also introduced their first support card, "Atlantean Marksman", and "Lord of the Tachyon Galaxy" which introduced "Legendary Atlantean Tridon".
    Released 2008

    "Mermail", is an archetype of WATER-Attribute and Aqua, Fish and Sea Serpent-Type monsters, introduced in the Abyss Rising
    Released 2012

    The focus of the Atlantean archetype was to swarm the field with Level 3 or lower WATER monsters with the effects of "Atlantean Marksman", "Deep Sea Diva" and "Atlantean Heavy Infantry" to later Tribute them for the summon of their ace monster, "Poseidra, the Atlantean Dragon", or to Synchro Summon with "Deep Sea Diva" and "Genex Controller", preferably the "Ice Barrier" Synchro Monsters. However this obviously decayed with age, and became uncompetitive.

    Level 3 "Mermail" monsters all share a similar effect when they get sent to the Graveyard - they Special Summon another "Mermail", letting them swarm the field. The Level 4 "Mermail" monsters can activate their effects when they are Normal or Special Summoned by discarding a WATER monster from your Hand, which will trigger the effect of the previous monster's effect, and the Level 4 monsters help to either search the Deck or Graveyard for a Level 3 WATER monster. The higher-Level "Mermails" can Special Summon themselves with relative-ease by sending other "Mermails" to the Graveyard, which will also trigger their effects. The "boss" monster of the archetype, "Mermail Abyssgaios", is a powerful control card, with 2 effects that forces your opponent into a corner, either by preventing their most powerful monsters from attacking and/or by negating their weaker monsters' effects.

    Many people believe that Mermails were created to support the Atlantean archtype, however there is no proof supporting this argument, although either way there is no dispute that Mermails are able to abuse the Atlantean cards to have complete board control and sustainability by using cards such as "Atlantean Heavy Infantry" and "Atlantean Marksman" To destroy opponents cards, while using "Atlantean Dragoons" To search cards such as "Mermail Abyssmeglo" Mermails utilise these effects by discarding the Atlanteans with  effects such as "Abyssmegalo", and "Abyssteus" while also gaining the "Mermail's" effects.

    The basic system "Merlantean" uses:
    As previously mentioned, Mermails work around discarding WATER monsters to get the effects, and Atlanteans work by being sent to the graveyard to activate a WATER monsters effect. although you can use the level 4's to get do this, that is mainly for setting up your plays, an example of this would be "Mermail Abysspike" Who is used to search out "Mermail Abyssgunde" who is pivotal to some of the main Mermail plays. The best utilisation of this system, is using the Level 7 Mermail monsters, and swarming the field with them (Mainly "Mermail Abyssmegalo" + "Mermail Abyssteus") Which help search for sustainability but are also formidable monsters to have on the field, especially when you can summon powerful Rank 7 monsters such as "Mermail Abyssgaios", "Mecha Phantom Beast Dracossack", "Number 11: Big Eye".

    Atlantean Monsters:

    Here are some of the Main monsters required for this deck (Other cards can be put in)

    Atlantean Dragoons:

    Atlantean Marksman:

    Atlantean Heavy Infantry:

    Neptabyss the Atlantean Prince:

    Mermail Monsters:

    Again these are just ones that would seem required in an average "Merlantean" Build.

    Mermail Abyssleed:

    Mermail Abyssmegalo:

    Mermail Abyssteus:

    Mermail Abysspike:

    Mermail Abyssturge:

    Mermail Abysslinde:

    Mermail Abyssgunde:

    They are the Main monsters you are going to want to put in your deck.

    Here is a notable list of cards you may want to run:
    Deep Sea Diva
    Aqua Spirit
    Moulinglacia the Elemental Lord
    Abyss-sphere
    Abyss-scale of (Cetus/Kraken/Mizuchi)
    Salvage
    Moray of Greed
    Genex Undine
    Poseidra the Atlantean Dragon
    Mermail Abysshilde
    Mermail Abyssdine
    Abyss-squall
    One for one
    Soul Charge
    Tatsunoko
    Elder God Noden
    Bahamut Shark

    The Most Optimal Play of Merlanteans (Neptabyss OTK)

    To do the OTK you need "Neptabyss the Atlantean Prince", and 1 other WATER monster. (There are other ways to execute this, this is just the basic way)
    first OTK step:

    Summon "Neptabyss the Atlantean Prince"
    second OTK step:

    Use "Neptabyss the Atlantean Prince"s effect to send "Atlantean Dragoons" from the deck to the graveyard
    third OTK step:

    This allows you to add "Mermail Abyssmegalo" from your deck to your hand
    fourth OTK step:

    "Neptabyss the Atlantean Prince" resolves allowing you to add an Atlantean (Heavy Infantry/Marksman are the best options)
    fitfth OTK step:

    You can then Use "Mermail Abyssmegalo" to Special Summon himself
    sixth OTK step:

    By sending the Atlantean, and the 1 WATER monster from your deck to the graveyard
    seventh OTK step:

    In this case "Atlantean Heavy Infantry" Activates, destroys "Black-Winged Dragon"
    eighth OTK step:

    Then "Mermail Abyssmegalo" is summoned
    ninth OTK step:

    His effect allows you to search an Abyss-scale Equip Spell
    tenth OTK step:

    You then Equip the Abyss-Scale Equip card to "Mermail Abyssmegalo" giving him 3200ATK
    eleventh OTK step:

    You then Use "Mermail Abyssmegalo"s 2nd Effect by tributing "Neptabyss the Atlantean Prince" allowing him to attack twice
    thritenth OTK step:

    "Neptabyss the Atlantean Prince"s 2nd effect activates allowing you to special summon an Atlantean from the graveyard "Atlantean Dragoons" should be your target
    final OTK step:

    This is it for the OTK.
    "Atlantean Dragoons" will deal 1800LP
    "Mermail Abyssmegalo" can attack twice with 3200ATK dealing 6400LP

    1800 + 6400 = 8200

    There are many other plays you can make with Mermails, and many other ways to execute the OTK. but this is the most basic way, using this try and figure out other nifty ways to pull this off using your own tech cards!

    Alexis Rhodes
    RRA Teacher


    Last edited by Alexis Rhodes on Sat May 02, 2015 7:02 pm; edited 3 times in total
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    Post by Guest Sat May 02, 2015 6:51 pm

    Holy shit those are some big images. Try to resize them so that the card sizes are all one size. Same with the DN screenshots.
    Alexis Rhodes
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    Post by Alexis Rhodes Sat May 02, 2015 7:03 pm

    I have sorted out the Card images, but i have no idea how to resize the DN scrn shots
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    Post by Guest Sat May 02, 2015 7:11 pm

    alexis just either put it in writing and color code it or
    Code:
    [img(widthpx,heightpx)]pic here[/img]
    Neo☆
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    Post by Neo☆ Sat May 02, 2015 7:28 pm

    Good Job Rhodes
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    Post by Alexis Rhodes Sat May 02, 2015 7:44 pm

    Not had anyone call me Rhodes in a long long time <3
    But thank you Smile
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    Post by Ptolemy Sat May 02, 2015 9:17 pm

    Although I'm not particularly happy to read a Mermail/Atlanten lesson , I agree it was a good one and I recommend you for a teacher (Can I do that?) Anyways , well...Good job!
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    Post by Alexis Rhodes Sat May 02, 2015 9:33 pm

    Sorry! It's just my main this format felt most comfortable doing it considering i was being tested on it. But thank you x
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    Post by Feelicks Sat May 02, 2015 9:35 pm

    Dope lesson mate.
    Such profoundness, much wow.
    The author of this message was banned from the forum - See the message
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    Post by duckymomo101 Sun May 03, 2015 3:03 pm

    Yeah. Pretty nice and very detailed.
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    Post by TheRaidRaptorKing Sun May 03, 2015 3:14 pm

    We only came here to see the pictures! Smile
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    Post by Alexis Rhodes Sun May 03, 2015 3:20 pm

    I'll make my next lesson "Learning how to read" It will help you out with this one TheRaidRaptorKing. <3
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    Post by Drace Sun May 03, 2015 3:29 pm

    *didnt get 1 nice comment on his rr deck discussIon* i see how it isD: but nice mermail thing i only skimmed it xD
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    Post by NightBot Sun May 03, 2015 3:34 pm

    It's good enough, could use more detail and explanations about the Deck.
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    Post by TheRaidRaptorKing Sun May 03, 2015 5:02 pm

    Nah I can read, it's just too boring to actually pay real attention to it <3.
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    Post by Neo☆ Sun May 03, 2015 8:03 pm

    NightBot wrote:It's good enough, could use more detail and explanations about the Deck.

    Depressive Envoy ; -; it should say "It's very good", "couldn't use anymore detail", and it explains just enough about the deck for beginners to use."
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    Post by Alexis Rhodes Sun May 03, 2015 8:31 pm

    Lol Neo it's fine, I gathered people weren't massive fans of this post. but it's okyy Smile
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    Post by Bye Campers Mon May 11, 2015 6:37 am

    I don't use Abyssleed in my Mermail Atlantean Deck. He is way too situational.
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    Post by Alexis Rhodes Mon May 11, 2015 7:12 am

    Since when is having a 2700 beater "situational" you have Abyss-sphere and Mermail Abysslinde to bring him out, as well as tatsunoko to use him as Leo fodder. he's a good target for moray of greed. most importantly the deck cries to Dark Law.
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    Post by Bye Campers Mon May 11, 2015 12:15 pm

    There are two problems with Abyssleed in my opinion:
    1. Abyssgaios is a 2800 beater, and you can bring him out with Megalo or Teus. While Leed is a 2700 beater and a huge dead draw late game.
    2. To bring him out on his own is hard to do because not often do you have 3 water monsters in your hand excluding abyssleed to pitch unless you get lucky or use dragoons. I don't play a lot of water monsters in my mermail build so I don't use leed.

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