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Neo☆
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kingofblades
NightBot
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    More Red-Eyes Support

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    More Red-Eyes Support Empty More Red-Eyes Support

    Post by NightBot Wed May 13, 2015 2:14 pm

    More Red-Eyes Support PIBzb8n

    Description:
    Knight of Black Dragon / Knight of Dark Dragon
    Level 4 DARK Dragon-Type Ritual Effect Monjster
    ATK 1900
    DEF 1200
    Can be Ritual Summoned by “Dark Dragon Ritual”. You can only use the (2) effect of “Knight of Dark Dragon” once per turn.
    (1) At the start of the damage step, when this card attacks a Defense Position monster: Destroy that monster.
    (2) You can Tribute this card; Special Summon 1 “Red-Eyes” monster from your hand or Deck.


    More Red-Eyes Support 05nenXe

    Description:
    Kokuryuu Kourin / Dark Dragon Ritual
    Ritual Spell Card
    Can be used to Ritual Summon “Knight of Dark Dragon”.
    (1) Ritual Summon 1 “Knight of Dark Dragon” from your hand by Tributing monsters you control or have in your hand whose total Levels add up to 4 or more.
    (2) You can banish this card from your Graveyard; add 1 “Red-Eyes” Spell/Trap Card from your Deck to your hand. You cannot activate this effect during the turn this card is sent to the Graveyard.


    More Red-Eyes Support CEhAFEO

    Description:
    Red-Eyes Burn
    Normal Trap Card
    You can only activate 1 “Red-Eyes Burn” per turn.
    (1) If a face-up “Red-Eyes” monster(s) you control is destroyed by battle or card effect: Target 1 of those destroyed monster(s); each player takes damage equal to that monster’s original ATK.

    Original Post.


    More Red-Eyes Support WG12jDX

    Description:
    Red-Eyes Tracer Dragon
    Dark Dragon / Effect
    LV4 1700/1600
    (1) If a Level 7 or lower “Red-Eyes” monster(s) you control is destroyed by an opponent’s attack or card effect, and sent to the Graveyard: You can Special Summon this card from your hand in face-up Defense Position, and if you do, Special Summon as many of the destroyed monsters as possible in the same Battle Position. (2) You can Tribute this card; during your Main Phase this turn, you can Normal Summon 1 “Red-Eyes” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


    Source.


    Last edited by NightBot on Sun May 17, 2015 11:24 am; edited 1 time in total
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    Post by NightBot Wed May 13, 2015 6:03 pm

    Red-Eyes Burn added.
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    Post by kingofblades Wed May 13, 2015 6:07 pm

    I think they are trying to make red-eyes teir one.
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    Post by guynamedLD Wed May 13, 2015 7:34 pm

    kingofblades wrote:I think they are trying to make red-eyes teir one.

    I view it as more along the lines of simply making Red-Eyes a deck that is worthwhile and fun to play.
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    Post by Neo☆ Wed May 13, 2015 8:01 pm

    u can tribute knight black dragon, and ss darkness metal. U know what red eyes would do with that shit
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    Post by guynamedLD Wed May 13, 2015 8:02 pm

    Neo wrote:u can tribute knight black dragon, and ss darkness metal. U know what red eyes would do with that shit

    Yes, and there are still many ways to counter it.
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    Post by Ptolemy Wed May 13, 2015 11:15 pm

    Jesus we could just like discard the spell and add a spell/trap in the next turn.No need to use up another space in the deck for that guy
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    Post by Alexis Rhodes Thu May 14, 2015 4:11 am

    these 3 cards are awful? like who is gonna run manju/senju in red-eyes there's no point. not to mention these cards aren't searchable by Dragon.

    and as for burn, while i see it could easily be used to clutch a game. it's also a massive dead card for 9/10's of the game. you do not want to open it. as it doesn't help your plays. you do not want to draw into it late game as you don't want to kill yourself. i'd rather run inferno fire blast


    Last edited by Alexis Rhodes on Thu May 14, 2015 4:22 am; edited 1 time in total
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    Post by Ptolemy Thu May 14, 2015 4:22 am

    No one said these cards were good lol.The spell card's kinda good if you could somehow discard it (Lavalval Chain?) But the trap and the monster....do we really wanna run it?
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    Post by Alexis Rhodes Thu May 14, 2015 4:24 am

    lol how many rank 4's are you making in red-eyes? people seem to forget that the deck is too inconsistent to be running mini engines like this. Black Metal Dragon is your searcher. you should already run the fusion card at 3. it's just even more clog the deck doesn't need
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    Post by kingofblades Thu May 14, 2015 5:27 am

    Well after looking over these cards i think they still need a serch card in order to be more contsitacent. One that is actully good to use like Reinfrocements of the army.
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    Post by Ptolemy Thu May 14, 2015 5:43 am

    btw that thing is a Dragon not a Warrior-type lol

    Can't search it with ROTA
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    Post by NightBot Sun May 17, 2015 11:25 am

    Red-Eyes Tracer Dragon added.
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    Post by kingofblades Sun May 17, 2015 12:05 pm

    It can help but it still not what the deck really needs.
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    Post by Ptolemy Sun May 17, 2015 11:27 pm

    OMG!! Srsly?! That Tracer dragon is as useful in a red-eyes deck as a Wind-up Honeybee in a Wind-up Deck i.e. not really needed.It does have it's uses and all but most of the time we'll be special summoning our Red-eyes instead of Normal summoning them.Overall , the card isn't great , it just shines once in a while
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    Post by Ptolemy Mon May 18, 2015 6:59 am

    Maybe I was a bit hasty Red-eyes tracer is probably not as bad as I thought.It's good when you get mirror forced or when your opponent runs over your monsters.Plus the tribute eff works with black stone to get the Gemini eff so...not really that bad.
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    Post by duckymomo101 Tue May 19, 2015 1:37 pm

    In that scenario, yes but that is practically all its good for
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    Post by Ptolemy Wed May 20, 2015 5:00 am

    True maybe 1 copy of it should suffice or maybe even 0 would be alright
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    Post by HaruhiV Wed May 27, 2015 9:59 am

    Most of these "lackluster" support cards will be good for casual decks and budget players I think. No clue how difficult the majority of good Red-Eyes cards will be when released, but one can assume.

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