first i wanted to talk about the first few cards we got and i am almost sure they are geting more support.
u see we have
damajuggler
spellcaster/light/level 4 ATK 1500 DEF 1000
During either player's turn, when a card or effect that would inflict damage to you is activated: You can discard this card; negate the activation, and if you do, destroy it. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 "Performage" monster from your Deck to your hand, except "Performage Damajuggler". You can only use this effect of "Performage Damajuggler" once per turn.
the card is really good for the deck it self, the damage taking effect is really good to stall the game and has the option to stop your opponent's burn effects in case they do have some or it is a burn deck for example your opponent having lapis lazuli on the field [ http://yugioh.wikia.com/wiki/Gem-Knight_Lady_Lapis_Lazuli ]
and the search effect is what really makes it great for the deck and making it more consistant for now since the deck does not have much support at the moment and not many cards that u would draw too more often so this helps out untill they get more "good" support
performage flameater
spellcaster/fire/level 4 ATK 1200 DEF 1600
During either player's turn, when a card or effect that would inflict damage to you is activated (except during the Damage Step): You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, you take no damage from that card or effect. If Summoned this way, banish this card when it leaves the field. If this card is Normal or Special Summoned: Both players take 500 damage.
So the archtype has the pattern of effect damage now and this card works with it self so u have 2 in hand u can summon 1 use it's effect then use the effect of the other in hand so u take no damage if i read the two cards right which is really good but the fact u can't go for monsters other than performages the turn u summon him is kinda bad but with that it might have been really strong.
performage hatricker
spellcaster/earth/level 4 ATK 1100 DEF 1100
If there are 2 or more monsters on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect that would inflict damage to you is activated (except during the Damage Step): You can place 1 Performage Counter on this card (max. 3), then reduce that damage to 0. After the 3rd Entermage Counter is placed on this card, this card's ATK and DEF become 3300.
I like this one because it is a really easy summon i would not use his become 3300 atk effect because i just would rather to go for a xyz using this card tho not much to talk about in this card it is just a easy summon.
performage tricklownn
spellcaster/light/level 4 ATK 1600 DEF 1200
If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, but change its ATK and DEF to 0, then you take 1000 damage. You can only use this effect of "Performage Tricklown" once per turn.
having the effect to summon one of your performages which might have been sent because of stopping a damage your taking or by battle and it is really good because even when it is sent as a xyz matireal his effect works and u can negate the damage your taking from his effect with flameater and get 2 summons of 1 card which is really nice and i think you don't want to take 1000 lp damage.
Performage Stiltshooter
spellcaster/earth/level 6 ATK 2200 DEF 0
If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon monsters for the rest of this turn. During either player's turn, when a card or effect that would inflict damage to your opponent is activated while there is an "Performage" monster other than this card in your Graveyard (except during the Damage Step): You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stiltshooter" once per turn.
i would say this is my least favorite so far because it is most of the time a dead draw unless u kinda summon him on your first turn tho u will not be able to normal summon anymore , this card is really trolly because when your opponent is about to take damage from lets say a flameater your gonna be like take this random 2000 also i do not like his effect that much tho
just my opinion i would rather keep the deck more consistent with xyz summons and stuff like that it might have some other good ways u can use it in but i don't know them please tell me in the comments.
now for the xyz monster they have
performage trapeze magician
spellcaster/light/ rank 4 ATK 2500 DEF 2000
2 Level 4 Spellcaster-Type monsters
You take no damage less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 other face-up Attack Position monster on the field; it can make a second attack during each Battle Phase, but destroy it at the end of the Battle Phase. These changes last until the end of this turn. If this card is destroyed by an opponent's card effect (while in your possession) or by battle and sent to your Graveyard: You can Special Summon 1 "Performage" monster from your Deck.
This card is really nice so u basically take nothing under 2500 and sadly he can't target him self so he can attack 2 times per battle phase otherwise it would have been way better and u still get a special summon when he dies which sets u up for to do the same thing u did all over again assuming one of the materials is damajuggler.
and now for the spells and traps
continuous spell card
Each turn, the first time each "Performapal" and "Performage" monster you control would be destroyed by battle or card effect, it is not destroyed. You take no battle damage from attacks involving "Performapal" or "Performage" monsters you control.
i don't like it does not do that much it is just extra guard which is not that much needed.
normal trap
If an "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's side of the field, but control of it returns to its owner during the End Phase.
the effect is really interesting and i think it might be help full because it gives u back your performage and you take control of your opponent monster untill the end phase but i didn't get to use it that much so i can't judge if it is really good or just okay maybe even bad but yea it is interesting.
as u see guys entermages/performages are kinda a xyz rank 4 spam deck for techs i guess i have summoner monk graverobber maybe inari fire i got some help from friends on techs maybe not that great of techs but they are not that bad maybe noden also if u play ocg
the deck might work in shaddoll not saying it is gonna be op but it might because u kinda want the juggler in grave for it's effect and they have a light a fire and a earth it is a really fun deck to use i recommend trying it , it might not be that consistent for now but i am almost sure that it is getting more support which hopefully make the deck more consistent and easier to get your plays going.
i hope u enjoyed the discussion on the performage deck it took time to make and tell me if u want me to do more or which deck u want me to do a discussion on what didn't u guys like about my discussion or liked about my discussion and have a nice day .