squibbee vs. jojo.ono
Volcanics vs. Testee's deck
Outcome Of The Duel: 1-2 (4/10)
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Deck Rating: 24/40
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Main Deck Build: 8/10
How did the deck look? Can it adapt to difficult situations?Are there any cards that the deck needs? Is there any cards that hinder the deck more then it helps? (Try to base this off common sense about the deck and not personal opinion as best as possible.)
Looked solid
Side Deck: 2/10
Can the cards in this side deck work against many or few decks? Did it have proper cards or does it look like it was made in five minutes with no effort and won't help in a duel at all?
Incomplete and nothing to counter other decks really
Extra Deck: 9/10
Is the extra deck relevant or does it got level 8 xyzs in a constellar deck?Can this extra deck help is a tough spot? Will this extra deck help the testee make a comeback or is it nearly impossible?
Everything looks fine but not sure what Floaticastle is doing there, or Acid Golem
Decks' Creativity: 5/10
Is the deck used often? Was the build unique or did it look like ti was netdecked?
Standard gustos
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Dueling Skills: 21/30
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Knowledge of cards: 8/10
Did the testee know his own card effects and know how to use them well? Was your opponent misplaying due to lack of knowledge to his card effects?
Misplayed a bit
Concentration: 8/10
Could the testee concentrate on the duel or was he/she distracted? Was the Testee misplaying frequently?
Misplayed a bit
Control Of The Duels: 5/10
Who was the obvious duelist in control throughout the duels? (If your opponent topdecks something insanely lucky and wins fast afterwards it can affect the score if the tester is winning for the most part.)
Had lots of control game 2, but was lacking in the rest
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duel knowledge: 4/20
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Misplays: 4/10
For every misplay -2 (Points cannot go into the negative)
Quite a lot of wasting of cards (bottomlessing weak monsters who still get their effects when normaled), and setting s/ts before attacking when i have ice hands etc
Ruling Quiz: Irrelevant
53/100
Vanishing Green: 41-65
Volcanics vs. Testee's deck
Outcome Of The Duel: 1-2 (4/10)
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Deck Rating: 24/40
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Main Deck Build: 8/10
How did the deck look? Can it adapt to difficult situations?Are there any cards that the deck needs? Is there any cards that hinder the deck more then it helps? (Try to base this off common sense about the deck and not personal opinion as best as possible.)
Looked solid
Side Deck: 2/10
Can the cards in this side deck work against many or few decks? Did it have proper cards or does it look like it was made in five minutes with no effort and won't help in a duel at all?
Incomplete and nothing to counter other decks really
Extra Deck: 9/10
Is the extra deck relevant or does it got level 8 xyzs in a constellar deck?Can this extra deck help is a tough spot? Will this extra deck help the testee make a comeback or is it nearly impossible?
Everything looks fine but not sure what Floaticastle is doing there, or Acid Golem
Decks' Creativity: 5/10
Is the deck used often? Was the build unique or did it look like ti was netdecked?
Standard gustos
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Dueling Skills: 21/30
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Knowledge of cards: 8/10
Did the testee know his own card effects and know how to use them well? Was your opponent misplaying due to lack of knowledge to his card effects?
Misplayed a bit
Concentration: 8/10
Could the testee concentrate on the duel or was he/she distracted? Was the Testee misplaying frequently?
Misplayed a bit
Control Of The Duels: 5/10
Who was the obvious duelist in control throughout the duels? (If your opponent topdecks something insanely lucky and wins fast afterwards it can affect the score if the tester is winning for the most part.)
Had lots of control game 2, but was lacking in the rest
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duel knowledge: 4/20
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Misplays: 4/10
For every misplay -2 (Points cannot go into the negative)
Quite a lot of wasting of cards (bottomlessing weak monsters who still get their effects when normaled), and setting s/ts before attacking when i have ice hands etc
Ruling Quiz: Irrelevant
53/100
Vanishing Green: 41-65